CommandMode

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Command Mode

You can access command mode by typing ' : ' in a single player or multiplayer scenario. (Prior to version 1.1.1, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.')

Note: you can highlight, copy, and paste text in debug mode.

Several vi-like commands are available in command mode. They are defined in menu_events.cpp. In the 1.5 branch, there is a :help command that lists all available commands, and :help foo displays more info about command foo. This is more reliable than the list that follows here:

:q!
quit the scenario (without prompting)
:w
save the game (without prompting)
:wq
save the game and quit the scenario (without prompting)
:refresh
redraw the screen
:droid [side] [on|off]
toggle player on side between human and AI player. The player/client who controls that side needs to issue this command. If you don't provide side, the current side is assumed.
:muteall
toggles muting/silencing of all observers on/off
:mute [username]
mute a specific observer. If no username is supplied the muted usernames are displayed.
:unmute [username]
unmute a specific observer. If no username is given everyone is unmuted. (Doesn't effect the muteall setting.)
:kick username
kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
:ban username
kick and ban a user in multiplayer by the IP address used by that username. Can be used on users not in the game but on the server. (Of course they won't be kicked then.)
:unban username
unban a user by the IP address used by that username. Can be used on users not in the game but on the server.
:control side username
change the controller for side (write here the number of the side, the side must be controlled by you) to username (write here the nick of the player or observer)
:clear
clear chat messages
:debug
switch debug mode on (does not work in multiplayer). Debug mode is turned off by quitting the game or using the :nodebug command.
:theme
bring up theme selection menu
:nosaves
turns off the autosave function
:show_coordinates (or :sc)
Overlay x,y coordinates on map tiles. 1.5.5 onwards
:show_terrain_codes (or :tc)
Overlay terrain codes on visible map tiles. 1.5.5 onwards
:discover
Show all hidden unit descriptions in the in-game Help. 1.7.0 onwards

Extra Debugging Commands

DebugMode (:debug) enables additional commands in command mode:

:lua statement
execute a Lua statement
:nodebug
disables debug-mode commands
:n
skip to next scenario by triggering a win event
:shroud
toggles shroud on/off (implemented since 1.3.10)
:fog
toggles fog on/off (implemented since 1.3.10)
:gold amount
add amount gold to the current player's side
:create unit_type
create a unit of type specified at last selected hex
:unit hitpoints=amount
edit units hitpoints
:unit experience=amount
edit units experience
:unit attribute=value
when a unit is selected, this will set the unit's attribute to value. See SingleUnitWML for possible values.
:unit advances=N
when a unit is selected, this will advance (level up) the unit N times.
:set_var attribute=value
this will set a WML variable to a given value
:show_var attribute
this will display a popup with the content of the variable
:throw/fire event_name
throw an event by name, like time over or enemies defeated. (Only available in 1.3.5 or later.)
:inspect
show a gamestate inspector dialog which allows to see variable info, team info, ai info.
:cl
pops up a menu that allows you to move directly to a specified scenario.
:turn [number]
change the current turn to the specified number. If no number is provided, the turn number is increased by one.
:turn_limit [number]
change the turn limit for the current scenario to the specified number. If no number is provided, or it is -1, the turn limit is switched off.
:version
Report version and SVN revision level.

See Also